Keymap
public class Keymap
Utility class to store hotkeys parameters and handle player input of it.
Usage example:
void Start()
{
Keymap.LoadedKeymap.GetAction(KeyActionType.StopOrder).WasPressed += OnPressMoveToBase;
}
// dont forget to unsubscribe
void OnPressMoveToBase()
{
// here you can proceed movement to base for example
}