Was Defeated ==================== .. code-block:: csharp public event Action WasDefeated This event fired when player is defeated (all units are destroyed, etc). Keep in mind, that this works for any ingame player, even AI. To subscribe to the local player event, do: .. code-block:: csharp Player.LocalPlayer.WasDefeated += OnPlayerDefeated; void OnPlayerDefeated() { // your actions }