URP Support ============== Asset version 1.8.1+ ********************* To convert asset materials with custom shaders (units, buildings), use **URP Converter** tool (**Top Menu -> Rts Starter Kit -> URP Converter**). .. image:: urp-converter.png :align: center :width: 400 For other materials with default Unity shaders, read partition below for version 1.8.0 - process the same. Asset version 1.8.0 ********************* Most of the asset materials can be converted to URP automatically using Unity's ``Render Pipeline Converter`` tool. `More details on the Unity official Docs `_. But units and buildings use custom shader, which can not be converted automatically. Starting from ``1.8.0`` RTS Kit asset version, there is ``UnitUrp`` shader in the asset directory. So, you can select all units and buildings materials and change their shader to the ``Shader Graphs/UnitUrp``. Usually, all materials keep their settings after performing this action. .. note:: Versions 1.8.1 and above features full URP support for the asset materials: auto-convert tool changes material shaders to URP version. .. note:: **Fog of war** shaders and materials should work fine in any render pipeline. Asset version below 1.8 ************************ .. warning:: Old asset versions officially don't support URP! You still can try to use Unity's ``Render Pipeline Converter`` tool. For all units materials use your own shader OR copy **UnitUrp** shader from the new asset version (1.8.0+).