How to create my own unit module? ========================================== All what you need is to create a new **C# Script**, and place your logics here. If you want, you can inherit it from the **Module** component – this is the basic component for all Unit modules in RTS Kit. It contains link to the main **Unit** component, so you’re can easily access to it from your own module, for example: .. code-block:: csharp using UnityEngine; using InsaneSystems.RTSStarterKit; public class CustomModule : Module { void Start() { Debug.Log(SelfUnit.OwnerPlayerId); // will print player id of the unit owning player. } } .. toctree::