Shell - create custom rockets and bullets =========================================== **Shell** is a bullet or rocket prefab, which will be used as a unit shooting object if units have the **Attack Type** value set to **Shell**. You can clone existing asset from the **Prefabs/Shells** folder and customize its settings as you want. Settings are easy to understand - damage value, fly speed, bullet lifetime and explosion effect: .. image:: shell.png :align: center To edit bullet physical size, change Radius value of the **Sphere Collider**. You can use other collider types, if you need, just change the component. But this one is a better to any calculations. .. warning:: Since shell involves physics calculations and collider, it is recommented to use **Simple** attack type when possible. .. toctree::