Keymap ========== .. code-block:: csharp public sealed class Keymap Utility class to store hotkey parameters and handle player input for it. Usage example: .. code-block:: csharp void Start() { Keymap.LoadedKeymap.GetAction(KeyActionType.StopOrder).WasPressed += OnPressMoveToBase; } // don't forget to unsubscribe void OnPressMoveToBase() { // here you can proceed movement to base for example }