Selection Service ================= .. code-block:: csharp public sealed class SelectionService : StateService, IInitSystem This class handles all selection actions in the game. It contains a lot of selection events, and allows you to easily add new actions on these events. Selection events usage example: .. code-block:: csharp public class ExampleSelection : IInitSystem, IDisposable { [Inject] SelectionService selection; public void Init() { selection.SelectionStarted += OnStartSelection; } public void Dispose() { selection.SelectionStarted -= OnStartSelection; // don't forget to unsubscribe from any events on OnDestroy/OnDisable/Dispose } void OnStartSelection() { // do your actions here } }