Player Defeated ==================== .. code-block:: csharp public event Action PlayerDefeated This event fired when any player is defeated (via ``PlayersService.DefeatPlayer``). Passes the defeated ``Player`` as a parameter. Keep in mind that this works for any ingame player, even AI. To subscribe to this event, do: .. code-block:: csharp [Inject] PlayersService players; void Start() { players.PlayerDefeated += OnPlayerDefeated; } void OnPlayerDefeated(Player player) { // your actions }