Scenario Settings ====================== .. code-block:: csharp public sealed class ScenarioSettings : MonoBehaviour, IRequireInject Stores the data of one specific scenario. Place this component on any GameObject in your map's scene - each instance is one independent scenario. .. code-block:: csharp public BaseScenarioEvent[] Events public BaseScenarioAction[] Actions ``Events`` - the condition(s) which trigger this scenario. If several events are configured, any one of them triggers it. ``Actions`` - the sequence of actions run, in order, once a configured event fires. You normally don't create or fill these arrays directly in code - use the **Scenario Editor** (**top menu -> RTS Starter Kit -> 📜 Scenario Editor**) instead.