Init Unit ========================== .. code-block:: csharp public Unit InitUnit(Unit unit, ISpawnUnitData spawnData, byte playerOwner) Initializes an already-existing ``Unit`` instance (camera state, dependency injection, owner player, etc.), registers it with ``UnitsService``, and fires ``SpawnedUnit``. Used internally by ``SpawnUnit``, but also useful on its own for units already placed on the map in the Editor (rather than spawned in code) - initialize them with this method once the match starts.