Spawned Unit ========================== .. code-block:: csharp public event Action SpawnedUnit Fired every time a unit finishes spawning (via ``SpawnUnit`` or ``InitUnit``). Passes the newly spawned ``Unit``. .. note:: ``UnitsService`` exposes its own, more commonly used ``UnitReady`` event, built on top of this one — subscribe to that instead unless you specifically need the raw spawn moment.