Electricity feature ====================== **Electricity** is used in a lot of classic military RTS games, so we decided it would be good if something like this was implemented in our asset. This means that some buildings will produce energy (power plants, etc.), which will be used by other buildings (factories, etc.). To enable/disable this mechanic, you just need to edit this toggle in **Game Settings** (you can find it in the ``Top menu -> RTS Starter Kit`` — or just search for the **GameSettings** file, described below): .. image:: electricity.png :width: 600 :align: center So, if a player is out of electricity, their units' production will be disabled or slowed down until electricity is restored. You can change the electricity added or used by units in the **Unit Data** of the needed units: .. image:: electricity-unit-setup.png :align: center For any unit which adds or uses electricity, you just need to set up its ``Electricity`` field in the **Unit Data** (choosing between adding or using electricity, and the amount) — the **Electricity Module** itself is created automatically at runtime based on this setting, you don't need to add anything to the unit's prefab.