Installation =========================================== Welcome Window ******************* When you open the project for the first time, you should see the **Welcome Window**: .. image:: installation-welcome-window.png :width: 600px :align: center There is a partition named **Project check-list**. Press the **Automatically Setup All** button, and the project should be initialized automatically. You can read the **Manual Setup** partition below if you want to know what this tool does during the automatic setup. Text Mesh Pro *************** Text Mesh Pro requires some resources to work, and it will ask you to import them. Agree by clicking **Import TMP Essentials**. .. image:: known-issue-tmpro.png :width: 600px :align: center Manual Setup ****************** Firstly, to run the included game prototype, check that the S_Menu_Lobby**, **S_Example_01**, **S_Example_02** scenes are added to the Build Settings. It should be done automatically by asset code, but if not, add it manually. .. image:: build-settings.png :width: 500 :align: center Next, you can check that the asset has automatically added the new layers from the table below. **RTS Kit Physical layers** ============== ============================================================================================= Layer Description ============== ============================================================================================= Unit Used to indicate all game buildings and units, a lot of physical calculations uses this layer Terrain Used to indicate a ground object on maps (terrain or something else) FogOfWar Used for fog of war objects on scene ResourceField Used for resource fields objects Reserved Three layers (``RTS_Kit_Reserved_1/2/3``) reserved for future asset needs, please do not use them. ============== ============================================================================================= .. image:: layers-settings.png :width: 500 :align: center .. note:: These fields should be filled automatically. If not, please add these layers manually. **Localization** RTS Kit automatically manages localization settings. But if you have errors associated with localization, check **Project Settings -> Localization**. There should be an active **LocalizationSettings** asset set. If not, add it manually by clicking the field and selecting the asset from the project files (there will be only one asset of this type).