Creating a new Map ================================ First of all, you should create a **Scene** asset with your map. This scene should have: - **Terrain** (or any object with a collider, marked with the Terrain layer) - Baked **NavMesh** (to allow units to move) - **SceneBase** prefab from RTS Starter Kit. - **Player Start Points** (you can find this prefab in the RTS Starter Kit **Prefabs** folder). Next, you should add this scene to the **Build Settings**. After it is done, open the **Maps** tab in the **Global Editor** (``Top menu -> RTS Global Editor``) and click the **Create new** button. After that, link your map scene to the associated field. Also, set up the other fields (map size, players count, etc.). .. note:: You can also create **Map Data** by right-clicking in the **Project Window** and selecting **RTS Starter Kit -> Map Data**. .. image:: map-data.png :width: 550 :align: center Finally, add a **MapSceneSettings** component to a GameObject in your map's scene, and assign this **MapData** asset to its ``Map Data`` field, along with your project's **Game Settings** asset to its ``Game Settings`` field. .. image:: map-data-final.png :width: 550 :align: center .. note:: On boot, **GameRunner** looks for a **MapSceneSettings** component on the scene and reads Map Data / Game Settings from it. If it's missing, or one of its fields is empty, GameRunner logs an error and returns the player to the Lobby scene instead of starting the match. .. toctree::