Setting up Wheels for vehicle Unit ==================================== The **Wheels** module is added to the unit automatically at runtime if wheel bones are detected on its prefab. All wheel meshes should use the prefix ``rts_wheel``. If the wheels have different pivot bone settings, you should add new identical bones and make each wheel a child of its bone, then add these bones to the array. .. image:: wheels-module.png :align: center :width: 600 **Rotation speed** is in degrees per second. It means that with the current settings (360), the wheels will fully rotate once per second. .. toctree::