Sound Settings and Sounds tab in Global Editor ================================================= **Sound Settings** is a small settings asset (like **GameSettings**) which stores global audio tuning - currently just the minimum and maximum distance at which unit sounds are audible. The example project already contains an example **SoundSettings** asset, linked in **GameSettings**' ``Sound Settings`` field (you can create your own with **Create -> RTS Starter Kit -> Sound Settings**, and link it there instead, or edit the example one directly). Individual sounds are plain ``SoundData`` assets (see the API Reference's **Storing** partition) - each one holds one or more audio clip variations, played back with randomized pitch, and is referenced directly from wherever it's needed (**UnitData**'s Effects, abilities, etc.). The **Sounds** tab of the **RTS Global Editor** is a quicker way to browse, create, and edit all your project's ``SoundData`` assets in one place (with the **Sound Settings** shown at the top for convenience) — you can open it from the **top menu -> RTS Global Editor**. .. image:: sound-editor.png :align: center .. toctree::