Unit =========== .. code-block:: csharp public sealed class Unit : MonoBehaviour, IAutoSetup, IRTSObject This is the main, core class for any game unit. The **Unit** class connects all other unit module components. This class itself is sealed — to extend a unit's behavior, use modules instead of inheriting from ``Unit``. If you want to create your own modules for units, we recommend you read all the info about the **Unit** class and its methods first - it will simplify your future work. .. toctree:: :glob: *