Unit Destroyed ======================== .. code-block:: csharp public event UnitAction UnitDestroyed .. note:: This used to be a static event on the ``Unit`` class itself. It has since moved to ``UnitsService`` as a regular instance event — inject ``UnitsService`` to subscribe to it, as shown below. This event is fired every time any unit is destroyed. **Example** For example, you can do something when any unit is destroyed. You can receive info about the death by connecting to the ``UnitsService.UnitDestroyed`` event. .. code-block:: csharp // this example code can be run from any MonoBehaviour script [Inject] UnitsService units; void Start() { units.UnitDestroyed += OnUnitDestroyed; // now every time any unit is destroyed, the OnUnitDestroyed method will be called and... } void OnUnitDestroyed(Unit unit) { Debug.Log("Unit was destroyed: " + unit.name); // ... this message will appear in the Console. } void OnDestroy() { units.UnitDestroyed -= OnUnitDestroyed; // don't forget to unsubscribe! }