Project Preparation

Firstly, to run the prototype properly, check that Lobby and Example scenes added to Build Settings. It should be done automatically by code, but if not, add it manually.

../../_images/build-settings.png

Next, you can check that the asset automatically added new layers from the table below.

RTS Kit Physical layers

Layer

Description

Unit

Used to indicate all game buildings and units, a lot of physical calculations uses this layer

Terrain

Used to indicate a ground object on maps (terrain or something other)

Fog of War

Used for fog of war objects on scene

Resource field

Used for resource fields objects

../../_images/layers-settings.png

Note

These fields should be filled automatically. if not - please, add these layers manually.