Programming
In this partition, you will find info about how to extend the asset with your own features.
- Creating a new unit Ability
- Creating and extending AI
- Creating an AI preset
- Targeting units by role, not by asset (multi-faction AI)
- Construction — building the base
- Production — buying combat units
- Squad — grouping and attacking
- Scouting — finding the enemy
- Economy — keeping harvesters up
- Defense — reacting to being attacked
- Utility AI — dynamic Economy/Military focus
- Per-player AI presets (difficulty/personality)
- Debugging: the AI Inspector
- Extending with your own AI logic
- Creating a new Win Condition
- Dependency Injection (DI)
- Using RTS Kit events
- Creating custom unit module
- Usage of RTS Kit features modules in your custom ones