RTS Starter Kit

Tutorials

  • Information
  • Settings and Customization
    • Automatic Unit or Building setup
    • Damage and Armor
    • Fog of War
    • Game Settings Validator
    • Creating a new Faction (race)
    • Creating or customizing a Production Category
    • Customizing existing units
    • Creating a new Map
    • Creating a new Unit
    • Customizing game UI
    • Creating an infantry Unit
    • Creating a new Building
    • Creating a new Resource
    • House color feature usage
    • Creating a new Unit with a turret
    • Setting up Wheels for vehicle Unit
    • Creating and modifying Unit abilities
    • Map Validator
    • Melee-ranged attack type
    • Nav Mesh setup
    • Scenarios
    • Setting up single player (campaign) map
    • Creating a new rocket or bullet (shells)
    • Sound Settings and Sounds tab in Global Editor
    • Win Conditions
  • Programming

API Reference

  • Boot
  • Gameplay Service
  • Storing
  • Units
  • Controls
  • Match Settings
  • Player
  • Shell
  • Shell Service
  • Abilities
  • Spawn Service
  • Players Service
  • Order
  • Fog of War
  • AI
  • UI
  • Scenarios
RTS Starter Kit
  • Settings and Customization
  • View page source

Settings and Customization

In this partition, you can find info about how to change asset settings and customize them for your game.

Note

The subsections are not currently sorted by meaning, so it is not necessary to read them in order. It is recommended to start from the Customizing existing units section.

  • Automatic Unit or Building setup
    • Using bones for auto-setup
  • Damage and Armor
    • How to work with Damage Table?
    • Why is this not set up directly in the engine?
  • Fog of War
  • Game Settings Validator
  • Creating a new Faction (race)
  • Creating or customizing a Production Category
  • Customizing existing units
  • Creating a new Map
  • Creating a new Unit
  • Customizing game UI
  • Creating an infantry Unit
  • Creating a new Building
    • Production buildings
    • Building ghost drawer
  • Creating a new Resource
    • How to use Resource system from code
  • House color feature usage
  • Creating a new Unit with a turret
  • Setting up Wheels for vehicle Unit
  • Creating and modifying Unit abilities
  • Map Validator
  • Melee-ranged attack type
  • Nav Mesh setup
  • Scenarios
    • The Scenario Editor
    • Built-in Events
    • Built-in Actions
    • Trigger Zones
    • Extending with your own Events, Actions, and Scripts
  • Setting up single player (campaign) map
  • Creating a new rocket or bullet (shells)
  • Sound Settings and Sounds tab in Global Editor
  • Win Conditions
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