Setting up Wheels for vehicle Unit
The Wheels module is added to the unit automatically at runtime if wheel bones are detected on its prefab. All wheel meshes should use the prefix rts_wheel.
If the wheels have different pivot bone settings, you should add new identical bones and make each wheel a child of its bone, then add these bones to the array.
Rotation speed is in degrees per second. It means that with the current settings (360), the wheels will fully rotate once per second.