Targets
Actions and events which need to reference a unit or a player use a shared Target concept, implemented as polymorphic [SerializeReference] fields.
public abstract class UnitTarget
TriggeredUnitTarget- the unit that actually triggered the event (for example, the unit which entered a Trigger Zone). Not usable with events that have no specific unit, likeMatchStartedEvent.SpecificUnitTarget- a fixed list ofUnitreferences you assign directly in the Inspector.
public abstract class PlayerTarget
SpecificPlayerTarget- a fixed player id you set in the Inspector. Currently the onlyPlayerTargetimplementation.
public abstract class UnitTargetedAction : BaseScenarioAction
Base class for actions which act on a UnitTarget (see Base Scenario Action). Adds a Target field, and automatically resolves TriggeredUnitTarget to the unit which triggered the scenario when the action starts.