Damage and Armor
Note
This feature available starting at 1.8.0 asset version
RTS Kit includes tool named Damage Table. This table stores data about all damage and armor types in game.
Number values in the table are damage scaling coefficients from every damage to every armor.

This table file should be stored in Resources/Data
folder with name DamageTable.csv
.
How to work with Damage Table?
So, you can edit this file in any csv editor or even in the your IDE/notepad - CSV is a very simple file format. You need to add/edit damage and armor parameters. Armors are columns, damages are rows.
Example:
A value of
1
means100%
of the base damage — so it does not change damage scale.0.5
means that only50%
of the base damage will be received.1.2
means that120%
of the base damage will be received.
When you finished your balance edits, you need to re-import Damage Table into engine by clicking this button in the Game Settings window:

Why this not setup directly in engine?
Since this is balance config only, it can be handy to have it in csv format:
You can edit in in Google Tables or even in notepad
You can easily add/remove any armor and damages
We do not need to support special custom Editor in Unity, which can be broken with new Unity release