Shell - create custom rockets and bullets

Shell is a bullet or rocket prefab, which will be used as a unit shooting object if units have the Attack Type value set to Shell. You can clone existing asset from the Prefabs/Shells folder and customize its settings as you want. Settings are easy to understand - damage value, fly speed, bullet lifetime and explosion effect:

../../_images/shell.png

To edit bullet physical size, change Radius value of the Sphere Collider. You can use other collider types, if you need, just change the component. But this one is a better to any calculations.

Warning

Since shell involves physics calculations and collider, it is recommented to use Simple attack type when possible.