RTS Starter Kit

Tutorials

  • Information
  • Settings and Customization
    • Automatic Unit or Building setup
    • Damage and Armor
    • Fog of War
    • Game Config Validator
    • How to add a new faction (race)?
    • How to add or edit Production Category?
    • How to change unit settings?
    • How to add and setup a new map?
    • How to setup a new unit?
    • How to customize game UI?
    • How to setup infantry units
    • How to setup a new building?
    • How to set up resources?
    • How to set up house color parts of units?
    • How to setup units with turrets?
    • How to setup wheels for vehicles?
    • Unit abilities, how to use them?
    • Map settings Checker
    • Melee-ranged attack type
    • Nav Mesh setup
    • Setting up single player (campaign) map
    • Shell - create custom rockets and bullets
    • Sound Library and Sound Editor
    • Triggers
    • Win Conditions
  • Programming

API Reference

  • Game Controller
  • Storing
  • Units
  • Controls
  • Match Settings
  • Player
  • Shell
  • Abilities
  • Spawn Controller
  • Players Controller
  • Order
  • Fog of War
  • AI
  • UI
  • Triggers
RTS Starter Kit
  • Settings and Customization
  • Nav Mesh setup
  • View page source

Nav Mesh setup

There is nothing special for nav mesh setting in this asset, you can setup it the same way you do it for regular Unity project.

We only suggest some settings, which is work good in our case - RTS game.

In current version asset uses these NavMesh settings:

../../_images/nav-mesh-settings.png

It is good, because it disallows units to move at very high angles of terrain. But it works fine only for example units scale. If the scale of your units is bigger or smaller, you need to find your own best settings of NavMesh. But you always can look at our settings and make something like this, but with proportion to your scale.

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