Keymap

public sealed class Keymap

Utility class to store hotkey parameters and handle player input for it.

Usage example:

void Start()
{
  Keymap.LoadedKeymap.GetAction(KeyActionType.StopOrder).WasPressed += OnPressMoveToBase;
}

// don't forget to unsubscribe

void OnPressMoveToBase()
{
  // here you can proceed movement to base for example
}