Keymap
public sealed class Keymap
Utility class to store hotkey parameters and handle player input for it.
Usage example:
void Start()
{
Keymap.LoadedKeymap.GetAction(KeyActionType.StopOrder).WasPressed += OnPressMoveToBase;
}
// don't forget to unsubscribe
void OnPressMoveToBase()
{
// here you can proceed movement to base for example
}