Player Defeated

public event Action<Player> PlayerDefeated

This event fired when any player is defeated (via PlayersService.DefeatPlayer). Passes the defeated Player as a parameter. Keep in mind that this works for any ingame player, even AI.

To subscribe to this event, do:

[Inject] PlayersService players;

void Start()
{
  players.PlayerDefeated += OnPlayerDefeated;
}

void OnPlayerDefeated(Player player)
{
  // your actions
}