Player Defeated
public event Action<Player> PlayerDefeated
This event fired when any player is defeated (via PlayersService.DefeatPlayer). Passes the defeated Player as a parameter. Keep in mind that this works for any ingame player, even AI.
To subscribe to this event, do:
[Inject] PlayersService players;
void Start()
{
players.PlayerDefeated += OnPlayerDefeated;
}
void OnPlayerDefeated(Player player)
{
// your actions
}