Installation

Welcome Window

When you open the project for the first time, you should see the Welcome Window:

../../_images/installation-welcome-window.png

There is a partition named Project check-list. Press the Automatically Setup All button, and the project should be initialized automatically.

You can read the Manual Setup partition below if you want to know what this tool does during the automatic setup.

Text Mesh Pro

Text Mesh Pro requires some resources to work, and it will ask you to import them. Agree by clicking Import TMP Essentials.

../../_images/known-issue-tmpro.png

Manual Setup

Firstly, to run the included game prototype, check that the S_Menu_Lobby**, S_Example_01, S_Example_02 scenes are added to the Build Settings. It should be done automatically by asset code, but if not, add it manually.

../../_images/build-settings.png

Next, you can check that the asset has automatically added the new layers from the table below.

RTS Kit Physical layers

Layer

Description

Unit

Used to indicate all game buildings and units, a lot of physical calculations uses this layer

Terrain

Used to indicate a ground object on maps (terrain or something else)

FogOfWar

Used for fog of war objects on scene

ResourceField

Used for resource fields objects

Reserved

Three layers (RTS_Kit_Reserved_1/2/3) reserved for future asset needs, please do not use them.

../../_images/layers-settings.png

Note

These fields should be filled automatically. If not, please add these layers manually.

Localization

RTS Kit automatically manages localization settings. But if you have errors associated with localization, check Project Settings -> Localization. There should be an active LocalizationSettings asset set. If not, add it manually by clicking the field and selecting the asset from the project files (there will be only one asset of this type).